package game.johan.engine;
/*
Copyright (C) 2013 Johan Ceuppens

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/

public class AIMachine 
{
	public byte _bytecodes[][];
	public AIMachine () {}

	public void update() {
		
		
	}
	
	public byte[] getCode(int id) {
		return (byte[])(_bytecodes[id]);
	}
	
	public int parseCode(int id) {
		byte[] code = getCode(id);
		int i = 0;
		
		//parses a series of ai codes as behaviour
		while (i < code.length) {
			switch(code[i]){
				case 0x1:
					doCode0x01();
					break;
				default:
					return -1;
			}
			i++;
		}
		
		return 0;
	}
	
	public void doCode0x01() {
		
	}
	
}